MAXON Cinema 4D Studio 2024.0.0 macOS

MAXON Cinema 4D Studio 2024.0.0 macOS

What’s New:

Cinema 4D 2024.0.0 – September 13, 2023

This update is highly recommended for all C4D users.

New Features

Rigid Bodies

Rigid Body tag added to unified simulation system

Natively interact with deformable simulation types

Determine when objects starts to be simulated – immediately, on collision, at velocity peak

Set initial velocity, direction, and rotation for the object

Set threshold for when the simulation stops

Set collision parameters – friction, bounciness, stickiness, thickness

Set custom density or mass of an object

Calculate simulations via CPU or GPU


Set initial state of pyro simulation

New emission type – points

Emission falloff and emission maps

New pyro caching workflows

Set naming convention for cached files

Up-Res existing pyro simulation in the cache settings

Up-Res settings for resolution, noise, speed and falloff

Add pyro tag directly to a standard particle emitter, thinking particle geometry or matrix cloner

Vertex Normal Editing

New vertex normal editing manager

Adjust the strength and space for manipulating vertex normals

Quick commands to align normals in a specific direction for all or selected elements

Quickly copy vertex normals to neighbouring elements

Flip normals


Phong Shading Improvements – Weighted

New evaluation method added to VAMP – Closet Polygon (With Data Breaks)

Pattern Selection – repeat selection on a mesh

Projection Deformer – Project all the points of one object onto another

Posemoprhs support normal tag data

Symmetry object behavior with splines when using cut and weld options is improved

Modelling Brush now has a new option “preserve boundary” which will preserve both mesh and selection boundaries when moving points

Surface Smear added to modelling brushes.


Notes/Annotations – Colorful Sticky notes for documenting nodes setups

Scaffolds – Visually group nodes with custom names and colors

Folded Ports – Directly access calculated values like Length or Normal on Vector ports

Connect Node – Improved Connect can now combine lots of meshes/splines into a single geometry

Clone Onto Points – Copy geometry onto geometry, point arrays, or distributions

Transform Geometry Node – (Formerly: Transform Element) is now significantly faster

Explode Mesh Islands Node – Break up topological islands of a single mesh into an array of meshes

Explode Spline Segments Node – Split splines into an array of separate segments

Create Normals if Missing – Checks meshes for normal information, and calculates it if missing

Modulo – Select repeating patterns based on poly/point index

Port Presets – Drag & Drop UI widgets from the Asset Browser to create ports and capsule UIs.

Resource Editor and Edit Port Dialog – UI Improvements to simplify and stabilize the interface

Node Editor Layout – Built-in attributes panel active by default to improve material editing workflow for dual-monitor setups.

Context Menus have been changed in the Node Editor to reduce redundancy

More Icons – Icons have been added to the most used nodes.


Preferences – Import/Export Target to select the node space to be used

Importer/Exporter improvements – new global “Convert to Redshift” commands for lights and camera

FBX – Updated to version 2020.3.4 and Redshift supported materials, lights and cameras

glTF/GLB – .glb file format support and Redshift supported materials

ForgerIO – Support for materials, lights and cameras

GoZ – Dynamic subdivisions supported and Redshift supported materials

USD – Material support

Alembic – Redshift camera support

OBJ – Redshift supported materials

CAD (iges,step, SLDPRT, SLDASM, catia) – Camera support

SKP – Material and camera support

Texture Baking on export

glTF animation settings on export has PLA and Pose Morph enabled

General Enhancements

Viewport Options – Polygon Indexes and Point Indexes

Commander Improvements – Contextual hiding and filtering of commands

Pre-subdivision option allows users to subdivide models in linear mode before subdividing your object

Align to Spline Overshoot – Allows the position of an object to loop, clamp or extend beyond the spline length


Fixed a stability issue with some Mesh tools in Edge mode.

Fixed a stability issue with the Extrude tool when being applied to some edge selections


Fixed some stability issues with the viewport when switching between different views.

Known Issues

Standard Materials that use a Substance Shader cannot be converted to a RS Node Material

Import of FBX files with Substance into the RS Nodes will be baked Substance textures.

Easy to learn and extremely powerful: Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production, and a range of attractively priced software packages is available to fit any artist’s needs.

Getting started in the world of 3D is a blast when you can quickly create great-looking results! Cinema 4D’s intuitive and easy to understand operation and logically arranged interface makes it easy for beginners to jump right in and take control. And it never ceases to amaze professional users just how easy Cinema 4D is to use. Countless tutorials and a global, highly-skilled community play an important role in bringing beginners to a professional level of use.

Cinema 4D is a pillar in our users’ everyday workflow. This is why we make sure from the start that new functions work intuitively and are exactly where users will expect to find them. The Cinema 4D layout can also be easily customized to precisely fit a user’s needs and saved for later use.

Cinema 4D’s stability is renowned throughout the 3D community and beyond. All new features and functions are thoroughly put through their paces by our QA and beta testers before being released. Our free service packs, which are released on a regular basis, further optimize Cinema 4D and let us rapidly respond to changes in operating systems and drivers!

Any questions about a specific function can be quickly answered by right-clicking on it and jumping straight to the integrated software documentation.

Stay flexible from beginning to end! Staying flexible for last-minute changes is important no matter which project you’re working on. Cinema 4D offers numerous options for working non-destructively: parametric modeling, procedural shaders, textures and more. And the Cinema 4D Take System lets you save and manage multiple versions of a scene in a single file!

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